In some jobs, the day you quit is the day you can all forget and move on to something completely different. In community management, this is simply impossible.

I often wondered why I was going on managing Ryzom, or why I had even launched Ryzom.org, an initiative aimed at making the Game bought back by its community. This week, again, an umpteenth rebound in the rocambolesque procedure of liquidation took me two days of work for a very light outcome.

I’m not breaking any news when saying that being in a community is a high addiction. Every community behaves its own different way and once you belong to one community, getting away from it is just like dumping a beautiful lover. Hard not to ask for news now and then, not to feel jealousy when seeing another one taking care of her, to realize than she doesn’t need you anymore, not to feel concerned or care when she needs help.

But there is something more. In the case of Ryzom, my affinity and current priorities are in fact of little importance : It is a duty in which I cannot fail. Even if this is not always pereceived, a community manager is always tied to an imperative against which he cannot do anything : the fidelity he feels towards his community.

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